britishport.blogg.se

Editpad lite next file
Editpad lite next file





editpad lite next file

So cannot change it like thisĪs you can see, one more character will be added in. Removing or adding in text will cause a lot of problems. In order for Unity to be able to decode it (and not crash) you need to keep the number of bytes the same. The reason is that this is a "compiled" asset file. If you want to make it into positive though, you need to make some other changes. The most simple change is just to make it TraitScience01Alt1.

Editpad lite next file how to#

TraitScience01Alt2 is perfect for showing how to change things around. The top line is a nice explanation for what each item does by default. This is the listing for the Sower's traits. TraitTechE27 TraitAlignmentNeutral TraitEconomy08Norm1 TraitScience01Alt2 TraitBuilding01Norm3 TraitScience03VisibleNorm2 TraitScience03Norm2 TraitSpaceBattle01Norm1 TraitFleet01Alt1 The spaces and such are absolutely necessary that they not be messed with. I havent found a way to keep this from turning on word wrapping so it will be kind of hard to see as is. Now onto the important part of how to modify this, actually changing something. This is because the affinity controls what graphics are used for your ships as well as the bonuses and such the affinity gives you. well that is without turning them into Sowers.

editpad lite next file

Now the tolerant (colonize anything) attribute is kind of built into their affinity, so you cannot add it to another race. so search for "AffinityMappingSower" with out the quotes. We are going to make a few changes to the sowers default race bonuses here. You can pretty much ignore the random gibberish at the start of the file. Now, open it in the text editor of your choice.

editpad lite next file

Next, make a backup of the file ".\endless space\endlesspace_data\sharedassests5.assets" The first thing you need is a text editor that can handle larger files and not have issues with unusual characters in a file. Specifically, race attributes, planet anomalies, game speed modifiers, system building bonuses, etc. It is possible to mod much more than what is immediately evident.







Editpad lite next file